

- Killing floor 2 game for free#
- Killing floor 2 game update#
- Killing floor 2 game Patch#
- Killing floor 2 game full#
- Killing floor 2 game free#
We had great chemistry, the teams worked, we played together, helped each other, each perk did its own thing, and after months of trying, I eventually received all my badges. So after a while, I ended up seeing more and more familiar faces. I pretty much always played with randoms, but after a good match I always added them as friends on Steam. If RNG dropped the FP or Scrake waves on us, we just thanked each other immediately, then wiped within a minute lol. Especially since we had Fleshpound waves back then, and the Scrake waves had like 220 scrakes, which could take literal hours. Why? Because I wanted to reach 100% and that required beating wave 25 on DieSector, on all difficulties.

Then it just became the norm.Īnd I have to say, I played a helluva fucking lot of Endless at the time. They even bragged about it on Reddit at the time. So it went like play 15 waves in solo, press F3, type suicide, rinse, and repeat. They also figured that Hard is the best compromise between difficulty and XP. The 5th wave boss is like 5 shots with a sharpshooter lol. And you get that precious boss XP every 5 waves. Unlike in Normal mode, in Endless the difficutly only ramps up gradually, every 5 waves. Why? Because the first 15-20 waves are extremely easy. Many people ended up playing Endless on Hard difficulty for the first 15 waves. It became so much easier to get to level 25 now. I was very lucky to be part of the KF2 scene well before the addition of Endless, otherwise I would’ve probably ended up being just another XP farmer. If players aren’t required to do these things, they probably won’t. But it’s all about feedback and reinforcement. So why’s that a problem? Well it’s not a problem if you’re still willing to learn, put thought into your games, and cooperate. If you ever saw the Make Love, Not Warcraft episode of South Park, you know exactly what I’m talking about.
Killing floor 2 game free#
To many, it became just a farming fest, an infinite influx of free XP. No endboss XP, no guys to play with, no ever-growing waves of zeds to feed on.Įndless changed this.

Why’s that? Well, previously you had no other choice but to grind yourself through all the perk levels with hard work, cooperation, and thought put into your games.
Killing floor 2 game update#
This is the first update that made some very serious changes to the playerbase, and the way many people approach the game.
Killing floor 2 game full#
It’s pointless to list the updates afterwards, since it’s become a regular 4 patches a year schedule and according to TWI, it’ll stay so for the full year of 2021 as well.

At this point the game was a game, and not a subscription. There was more than a year between 1.0 and Tropical Bash.
Killing floor 2 game Patch#
In any case, if you look at the release cadence, you can’t help but notice the sharp change: Patch What ever happened to quality over quantity? But honestly, that’s the least of our problems. Both the King Fleshpound and Abomination seem to have taken very little effort to create. Which at the time was rather unusual, since what took TWI 2 years before now took less than 2 months. We also got 2 new bosses in just a couple of months, as in, the boss count doubled. Then TWI released the 2017 Halloween Horrors update, and then also the 2017 Twisted Christmas update. The state of the game was really healthy at this point, and the community was thriving. Since I also happen to be a Linux Server veteran and a graphomaniac, then I went as far as to compile a complete guide and an automated installer so that others could follow suit, because I believed everyone deserves to experience KF2 the way we did. We hung out regularly on my own server, which was great because I could get any custom maps, and we decided who stays and who has to leave if refuses to cooperate, as is necessary in a coop game. Then we came full circle because I convinced my friends to get KF2. I became a regular somewhere between the 2017 Summer Sideshow and the 2017 Halloween Horrors. Then KF2 was on sale so I gave it a try as well, and for whatever reason it was way more entertaining to me. I can’t really put my finger on it, I simply feel that while KF1 is way scarier than KF2, it’s just not very enjoyable as a game.
Killing floor 2 game for free#
The Humble Store even offered it for free at the time, so I did just that. I did so because I had a couple of friends who were playing KF1 for quite some time, and they convinced me to give it a try. Let’s start with who I am in regards to KF2: I bought the game in the summer of 2017 and started playing regularly in the autumn of the same year. Guys, you’re in for a long ride, so brace yourselves.
